Soul Link: Summons Lifesteal 5% of base damage dealt which returns to the wearer as Health. Soul Guard: Gain a stack of Bulwark for each active Summon. Probability Cord: Increases Crit Damage by 30%. Increases all damage dealt to enemies not targeting the wearer by 10%. Bonus doubles versus enemies not targeting wearer.Īssassin’s Seal: Reduces enemy Awareness Range by 25%. Stalker’s Brand: Gain 10% Ranged and 15% Melee damage. Keep your Minions alive and engaged, and you’ll enjoy a 20% boost to Ranged Damage, 30% if you go into melee. It boosts your damage so long as your target isn’t targeting you. The Stalker’s Brand does a lot of work for your damage output in this build. Mostly, you just want as much armor as you can fit into 55 Encumbrance. This exact selection of Armor isn’t necessary for the build. At Level 10: Ranged Critical Hit Chance increased by 10%. (Max 2)ĭeadly Calm: Continuously Aiming increases Ranged Damage by up to 10% over 3s. Tentacles deal 30.9 damage and steal 1.5% of the hero’s ax Health per hit. At Level 10: All damage taken during a Charged Melee Attack is converted to Grey Healthīolt Driver (Rootlash): Launches a projectile which summons a Root Tentacle. Steadfast: Charged Melee Attacks cannot be interrupted and gain 10% damage reduction from all sources. Red Doe Staff (Lifeline): After dealing 250 damage, the next Charge Attack causes the Spirit of the Red Doe to stampede forward, dealing 184 damage to enemies and regenerating 10% Health to allies. At Level 10: Critical Hits from this weapon add 2 stacks. Momentum +10: When this weapon scores a Critical Hit, it increases Critical Chance and Critical Damage by 1.5% for 3s. Crabs follow the caster, leaping toward enemies within 4m, and exploding dealing 61.8 Damage each. Don’t forget that you can sacrifice your Summoner Minions to get a 20-second long, 5% buff to Critical Chance.Ĭhicago Typewriter ( Space Crabs): Launch an alien egg that bursts on impact, releasing 5 Space Crabs. Criticals trigger other great effects in this build, so stack them up as much as you can. The weapons you use in the Minion Master build need to prioritize fast Fire Rate and high Critical Chance. Keep your reticle on one enemy at a time, and pepper them to build up stacks of Momentum that further increase your Critical Chance and Damage. The weapons for this build have been chosen for their high Fire Rate and Critical Chance. When all of your minions are out and about, you can take time to do some damage yourself. These creatures also count toward your total number of minions, and there are many other boosts baked into this build to increase their effectiveness too. This build also comes with two weapon mods that create more minions to join your infernal army: Space Crabs and Root Tendrils. Place it down rather than wielding it yourself. To take advantage of all these bonuses, raise your Summoner minions whenever possible and use your Engineer turret (which counts as a summoned minion) constantly. As long as your enemies are thus distracted, you get a huge boost to your damage output. While they’re all up, you gain Bulwark, increased Damage Reduction, and many targets for your enemies to be distracted by. Your goal is to keep up as many of your minions as you can at all times. The Minion Master build focuses, obviously, on summoning minions.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |